Compute and copy costs
Compute and copy costs
Nozzle supports several texture-transfer paths, but not every integration has the same per-frame cost or the same level of runtime evidence.
The canonical cost matrix lives in nozzle-dev:
Use that matrix to distinguish:
ZERO_COPYshared native resource paths;GPU_COPYblit/copy/render-to-texture paths;CPU_READBACK_UPLOADpaths that cross CPU memory;HOST_STAGINGbuild/package/host-loader staging work;UNVERIFIEDpaths that are intended or buildable but not runtime-proven;UNSUPPORTEDpaths that are explicitly out of scope.
The public site intentionally links to the canonical source instead of duplicating the full table. If the nozzle-dev matrix changes, update the canonical document first and keep this page as the stable public entry point.